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Comments on: FWR Episode 00 http://fwrarchives.com/2008/05/15/fwr-episode-00/ Games Literature Art Politics Games Sat, 16 Oct 2010 14:17:19 +0000 http://wordpress.org/?v=2.9.2 hourly 1 By: shanehinton http://fwrarchives.com/2008/05/15/fwr-episode-00/comment-page-1/#comment-3 shanehinton Sat, 17 May 2008 06:17:20 +0000 http://firstwallrebate.wordpress.com/?p=9#comment-3 wow... thanks for the superb feedback. i think you certainly have some valid points here, and maybe i am too quick to dismiss aspects of internet culture (the rss cycle in particular) without fully appreciating their unique value. also, your point about narrative is well taken. i would like to spend more time dissecting the non-traditional narrative properties of gaming, but at the same time it's hard to ignore the traditional narratives that accompany them. i will keep your comments in mind when we record the next episode. thanks again for the feedback... your opinions are well articulated and interesting. as a side note, i love your blog. shane wow… thanks for the superb feedback.

i think you certainly have some valid points here, and maybe i am too quick to dismiss aspects of internet culture (the rss cycle in particular) without fully appreciating their unique value. also, your point about narrative is well taken. i would like to spend more time dissecting the non-traditional narrative properties of gaming, but at the same time it’s hard to ignore the traditional narratives that accompany them. i will keep your comments in mind when we record the next episode.

thanks again for the feedback… your opinions are well articulated and interesting.

as a side note, i love your blog.

shane

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By: netwurker.mez http://fwrarchives.com/2008/05/15/fwr-episode-00/comment-page-1/#comment-2 netwurker.mez Sat, 17 May 2008 01:40:43 +0000 http://firstwallrebate.wordpress.com/?p=9#comment-2 hi guys! great 2 get acquainted with this proj. listening 2 _00_ atm + have a few comments: 1) too true about the _chumminess_ of gamer-oriented podcasts + inbred pre-templated perspectives that dribble critiquer structures. 2) ur point re: conversations spawning around the cultural value of games is happening IMO, but not thru established/projective/academic channels. it's essentially a reverse ordering structure with a discourse tier operating beyond the usual concrete validation routes. personally i'm happy about that;) 3) i have 2 disagree with ur [shane i think?] idea of rrs/internet info streams being distilled, consumed then essentially amnesically spat-out b4 the next major release/meme/datashot..i see it more as a patterned structured that stands as a method of theoretical absorbtion in its own right, a shifting tapestery of swarm-like gamer attention [tie-in 2 ur speed-metal ref]...kinda similar 2 my concept of the versional: http://www.furtherfield.org/displayreview.php?review_id=281 4) re: san andreas + GTA4 diffs [shock-rocking/gender weighting/appropriate shifts in narrative content = value of narrative quality increasing] - am surprised u benchmark game narratives via traditional story/plot construction/conventions. shouldn't we b emphasising how narrative is *deconstructed*/enhanced via a fragmented attentional paradigm rather than a linear beginning/middle/end + adequate characterisation perspective? anyhoo just a few thoughts. keep the good stuff flowing. chunks, mez hi guys!

great 2 get acquainted with this proj.

listening 2 _00_ atm + have a few comments:
1) too true about the _chumminess_ of gamer-oriented podcasts + inbred pre-templated perspectives that dribble critiquer structures.

2) ur point re: conversations spawning around the cultural value of games is happening IMO, but not thru established/projective/academic channels. it’s essentially a reverse ordering structure with a discourse tier operating beyond the usual concrete validation routes. personally i’m happy about that;)

3) i have 2 disagree with ur [shane i think?] idea of rrs/internet info streams being distilled, consumed then essentially amnesically spat-out b4 the next major release/meme/datashot..i see it more as a patterned structured that stands as a method of theoretical absorbtion in its own right, a shifting tapestery of swarm-like gamer attention [tie-in 2 ur speed-metal ref]…kinda similar 2 my concept of the versional:
http://www.furtherfield.org/displayreview.php?review_id=281

4) re: san andreas + GTA4 diffs [shock-rocking/gender weighting/appropriate shifts in narrative content = value of narrative quality increasing] – am surprised u benchmark game narratives via traditional story/plot construction/conventions. shouldn’t we b emphasising how narrative is *deconstructed*/enhanced via a fragmented attentional paradigm rather than a linear beginning/middle/end + adequate characterisation perspective?

anyhoo just a few thoughts. keep the good stuff flowing.

chunks,
mez

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