FWR – Augmentology Special Episode

This epsiode was produced in conjunction with our friend Mez Breeze via her wonderful site, Augmentology.

She elegantly writes:

“This podcast is the first in a series of rolling podcasts which will discuss issues relevant to synthetic ecologies. In this pocast, Trevor Dodge and Shane Hinton chat about First-Person Shooters and what it means to inhabit and play within these types of synthetic environments.

In this podcast, central issues under discussion by Shane and Trevor include:

  • Differences between single and multi-player experiences in First Person Shooters and other platforms.
  • Acknowledging simulated experiences within WolfensteinDoomHalf-Life 2HaloBioshockBattlefield: Bad CompanyCall of Duty 4 andGears of War.
  • Wider analysis of specific game variables including the mechanics of cut-scenes, immersion levels and violence coding[s], physic engines, biological reactions, destructible environments, FPS artificial intelligence, ethical agendas, Wii tactility and narrative extensions.”

Thanks to Mez for the opportunity to contribute, and keep your ears peeled for more episodes soon — both here and in the growing Augmentology canon.


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