an open invitation to talk World of Warcraft

Shane and I will be recording the Book Club¬†episode of FWR within the next week or so and would be delighted to have you participate.¬† If you’ve already picked up a copy of Corneliussen & Walker-Rettberg’s book Digital Culture, Play, and Identity: A World of Warcraft reader, please post your thoughts here on our blog or in our Facebook forum and we’ll incorporate them into the show. If you haven’t read the book but would still be willing to share your WoW thoughts/observances/experiences, we’d love to have you chime in as well.

More than anything, we are way more interested in facilitating a conversation about WoW and issues raised in the book than “reviewing” or critiquing.¬† If you are even passingly interested in World of Warcraft, we want to hear from you.


No Responses to “an open invitation to talk World of Warcraft”

  • billw Says:

    I have not yet picked up my copy of the book, but I will soon. I do have the dubious distinction of having achieved the title High Warlord in player-vs-player (PVP) competition, now referred to as “old-school PVP.” I have killed just over 136,000 other players since the game first launched four years ago, and have logged over 200 DAYS of time played (counted in minutes, mind you). If I can be of service to the discussion, or if you need to know why it’s funnier to add “Dairy Queen” to the end of the acronym OMGWTFBBQ, then I’m happy to help.

    Bill W., in the guise of Kurtz of Alleria

  • shanehinton Says:


    Thanks for taking the time to post and join in. Your situation sounds really interesting. I would love to have you write more on your impressions of the game from this particular viewpoint. How has this experience changed your understanding of the social aspects of WoW? Also, what are your motivations for creating and maintaining a character on PVP servers?

    Thanks again for your input.

  • trevor Says:

    136,000, Mr. Weekly? Holy jabbers!

    Ditto what Shane said above: please tell us more about your thoughts on WoW as a social networking phenomemon. Surely killing so many players gives you a certain amount of street cred. ;)

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