Feb 14 2009

FWR Episode 015: Ruben & Lullaby

In Episode 015 we talk about Erik Loyer’s excellent new iPhone game, Ruben & Lullaby. R&L makes us think about hardware potentials and limitations, methods for emotional investment, and player roles in interactive art.

We are preparing for a new Book Club episode on Gamer Theory, so take a look at it and send us your input. We have invited the author, McKenzie Wark, onto the program, so your thoughts will hopefully be conveyed to him. We look forward to hearing from you, and thanks for listening.


Aug 7 2008

an open invitation to talk World of Warcraft

Shane and I will be recording the Book Club episode of FWR within the next week or so and would be delighted to have you participate.  If you’ve already picked up a copy of Corneliussen & Walker-Rettberg’s book Digital Culture, Play, and Identity: A World of Warcraft reader, please post your thoughts here on our blog or in our Facebook forum and we’ll incorporate them into the show. If you haven’t read the book but would still be willing to share your WoW thoughts/observances/experiences, we’d love to have you chime in as well.

More than anything, we are way more interested in facilitating a conversation about WoW and issues raised in the book than “reviewing” or critiquing.  If you are even passingly interested in World of Warcraft, we want to hear from you.

Cheers!


Jun 2 2008

FWR Episode 002

In the first of two episodes this week we present an industrial-strength Epsiode 002 looking at gender issues and Objectivist philosophy in BioShock. Along the way we also discuss:

Netwurker Mez and Abby B.’s thought-provoking feedback, and the FWR Book Club.

Confusing stereotypes and relationships in Grand Theft Auto IV (see Daniel Floyd’s Video Games and Sex).

Another round of podcast reviews: Cheapy D complains on the CAGCast about their stagnant 11,000 member listenership and some interesting analysis of the new Indiana Jones flick by the 1up Yours crew.

As always, be sure to leave us feedback in the comments section of the blog, in the iTunes Music Store, and in the First Wall Rebate group on Facebook. We look forward to your input.


May 21 2008

FWR Episode 001

Episode 001 of FWR is now ready for your consumption. This week we discuss the thorny issues of intellectual property, copyright and ownership, and cast an eye towards the future of digital media distribution. Trevor manages to say “very” at least 30 times and Shane rescues the podcast from the Skype goblins.

But more specifically:

We discuss feedback on our Facebook forum by Netwurker Mez (read about the Versional) and Abby B. on last week’s show.

Join the FWR Book Club by checking out Digital Culture, Play, and Identity: A World of Warcraft Reader, Edited by Hilde G. Corneliussen and Jill Walker Rettberg.

Trevor’s podcasted Games and Lit class: Episode 1, Episode 2, Episode 3

We welcome your comments, questions, and criticisms here at the blog, our Gmail address, and our Facebook group. Thanks for listening.


May 15 2008

FWR Episode 00

This is Episode 00 of the First Wall Rebate Podcast. Here are some of the things we talked about:

Sloppy energy drink analysis on Giant Bombcast.

Brilliance of the Game Theory podcast.

McKenzie Wark’s A Hacker Manifesto and Gamer Theory.

Heather Chaplin’s excellent article on Grand Theft Auto IV at NPR.

Our theme song, the title of which Shane horribly mispronounces, is Sitges Savepoint by Random. The music used to transition toward the end of the show: Ballistic Panic by Nullsleep. Both are available via the Creative Commons directory at 8bitpeoples.com.