Revisiting some favorite themes, Episode 023 also sees us joined by J Goldberg, Community Manager at Volition. Having recently shipped Red Faction: Guerrilla, J sits down with us for a conversation on open world gaming and the significance of destructible environments (metaphorically as well as mechanically). We also take on fears of simulation and representation, shifting similarities between games and other artistic spaces, and player characters in fictional roles and their importance. Thanks to J, don’t forget about our book club, and enjoy.
In Episode 015 we talk about Erik Loyer’s excellent new iPhone game, Ruben & Lullaby. R&L makes us think about hardware potentials and limitations, methods for emotional investment, and player roles in interactive art.
We are preparing for a new Book Club episode on Gamer Theory, so take a look at it and send us your input. We have invited the author, McKenzie Wark, onto the program, so your thoughts will hopefully be conveyed to him. We look forward to hearing from you, and thanks for listening.
In Episode 005 we talk Grand Theft Auto IV in a noisy hallway, wandering through such topics as:
The narrative structure of the game and comparisons to Edgar Allan Poe’s vision of story crafting.
Graphical representations, the timelessness of game space, and fear of art overtaking reality.
More episodes are coming soon. Thanks for listening.
In the first of two episodes this week we present an industrial-strength Epsiode 002 looking at gender issues and Objectivist philosophy in BioShock. Along the way we also discuss:
Netwurker Mez and Abby B.’s thought-provoking feedback, and the FWR Book Club.
Confusing stereotypes and relationships in Grand Theft Auto IV (see Daniel Floyd’s Video Games and Sex).
As always, be sure to leave us feedback in the comments section of the blog, in the iTunes Music Store, and in the First Wall Rebate group on Facebook. We look forward to your input.